ROLE
Level Design Intern
RESPONSIBILITIES:
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Sketched and mapped out a level and it's structure based on an entirely new AAA IP
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Had ownership of a level throughout the internship, from 2D sketch to playable level in Unreal Engine 4
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Designed a level using a combination of whiteboxing tools and pre-existing assets
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Designed spaces and satisfying level flow
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Collaborated with a multidisciplinary team and worked closely with artists to establish the best direction for the level
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Designed and implemented dynamic gameplay mechanics and systems
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Actively participated in design discussions regarding the direction of the game
![logo.png](https://static.wixstatic.com/media/57e916_c3b15f3ad6a044a18957de659a9aaaaa~mv2.png/v1/fill/w_166,h_37,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/logo.png)
YEAR
2022
GENRE
First-person PVP shooter
PLATFORM
TBA
TIMEFRAME AT EMBARK STUDIOS
Seven months
TEAM SIZE
40-90 people
ENGINE
Unreal Engine 4
RECOMMENDATIONS
MATT LOWE
Lead Designer at Embark Studios
"I worked with Lina at Embark Studios, during her internship as a Level Designer following her education at Futuregames. From the moment we first met Lina her passion for games and high level of professionalism was obvious, and along with a strong portfolio it was an easy choice for us to take her on as an intern. During her time at the studio, Lina has worked as a Level Designer for our multiplayer FPS title, creating designs and block-outs for one of our levels, as well as looking at how we use certain mechanics in our levels. This is particularly challenging work for a junior developer, as the game includes several innovative and complex mechanics that challenge some of the more conventional level design principles, but Lina took this in her stride, was happy to take on the challenge, and produced a good standard of work. Throughout her time at the studio, Lina has been incredibly keen to learn and develop her skills, which has made her very easy to mentor as she is always receptive to advice, feedback and suggestions. Lina is also a fantastic team-player. She brings a positive approach to work every day and thrives on working with others, which made her a fantastic fit for our team and our studio culture. Overall, working with Lina has been a great experience and I’d love to work with her again in future."
MIDAS DE LAAT
Level Designer at Embark Studios
"Lina is a passionate Level Designer that actively seeks to improve herself and those around her. From day one at Embark she hit the ground running and integrated herself smoothly into the team. She is thoughtful, clever and not afraid to proactively ask in-depth questions that spark constructive debates among her peers and across departments. Her interest in a wide variety of games is reflected in her ability to keep the bigger picture in mind and think critically. She takes feedback gracefully and never shies away from diving into the unknown. It was a real pleasure mentoring such a bright mind and keen learner - I wholeheartedly recommend her to anyone looking to strengthen their team with a talented up-and-coming Level Designer".
LUDVIG KINGFORS
Game Designer at Embark Studios
"From when I first read Lina's thoughts on the level design process as part of her portfolio, to the first interview to working together on one of our projects, I have been thoroughly impressed by how well she can convey design philosophy and reasoning, both in text and vocally. Lina has brought insightful perspectives and attention to detail to each level and level-related design she's worked on at Embark and I've been happy to have her as part of our design team".
![1_Y3cpl5gBXTYJfPD5RpUS1A.jpeg](https://static.wixstatic.com/media/57e916_c2238585e1b7428eb517bfcaa1ee1b2d~mv2.jpeg/v1/fill/w_959,h_350,q_90/57e916_c2238585e1b7428eb517bfcaa1ee1b2d~mv2.jpeg)
CHARACTER CONCEPTS
![screen_03[3915].jpg](https://static.wixstatic.com/media/57e916_a0ff49a776704f19b6d0c3628e1a47f6~mv2.jpg/v1/fill/w_958,h_539,al_c,q_85,usm_0.66_1.00_0.01,enc_auto/screen_03%5B3915%5D.jpg)
SCREENSHOT OF GAME