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GTFO is a hardcore cooperative horror shooter that throws you from gripping suspense to explosive action in a heartbeat. Stealth, strategy, and teamwork are necessary to survive in your deadly, underground prison. Work together or die together.

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ROLE

Level Designer, Mission Designer & Level Artist

RESPONSIBILITIES:

  • Designed and created three levels for Rundown 8

  • Sketched 2D layouts which got translated to 3D environments built with assets from the project library

  • Designed the levels using a combination of procedural generation and custom created spaces made for special gameplay and narrative scenarios

  • Designed the gameplay flow, pace, scenarios, puzzle elements and enemy encounters

  • Worked with balancing of levels together with the Delivery Team (QA) to create the best experience

  • Set-dressed and kitbashed every layout I created

  • Worked closely with narrative to make sure the story was translated in the best way possible through environmental storytelling and gameplay

  • Collaborated with a multidisciplinary team and worked closely with artists to create hero props

  • Seeked out feedback from the level design team, level design director, delivery team, bug hunters, and the GTFO community, and made improvements by analyzing their critisism and comments

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LEVELS CREATED IN GTFO

R8B4, R8C2, R8D1 (the latter mentioned was made through a collaboration with my very talented colleague Vladimir Stanisic)

YEAR

2022-2023

GENRE

First-person Co-Op horror shooter

PLATFORM

PC

TIMEFRAME

1+ years

TEAM SIZE

90 people

ENGINE

Unity

CAPTURES FROM MY RUNDOWNS

Captured by ShiftAC from GTFO: Project Memory

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