ROLE
Level Designer, Mission Designer & Level Artist
RESPONSIBILITIES:
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Designed and created three levels for Rundown 8
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Sketched 2D layouts which got translated to 3D environments built with assets from the project library
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Designed the levels using a combination of procedural generation and custom created spaces made for special gameplay and narrative scenarios
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Designed the gameplay flow, pace, scenarios, puzzle elements and enemy encounters
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Worked with balancing of levels together with the Delivery Team (QA) to create the best experience
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Set-dressed and kitbashed every layout I created
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Worked closely with narrative to make sure the story was translated in the best way possible through environmental storytelling and gameplay
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Collaborated with a multidisciplinary team and worked closely with artists to create hero props
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Seeked out feedback from the level design team, level design director, delivery team, bug hunters, and the GTFO community, and made improvements by analyzing their critisism and comments

LEVELS CREATED IN GTFO
R8B4, R8C2, R8D1 (the latter mentioned was made through a collaboration with my very talented colleague Vladimir Stanisic)
YEAR
2022-2023
GENRE
First-person Co-Op horror shooter
PLATFORM
PC
TIMEFRAME
1+ years
TEAM SIZE
90 people
ENGINE
Unity
CAPTURES FROM MY RUNDOWNS

Fully customized for R8C2 for a specific gameplay scenario with hero prop



Fully customized for R8C2 for a specific gameplay scenario with hero prop